Hello,
I'm fairly new to livery making, but I've been practicing with the FBW A320 and Fenix A320. This has allowed to give me a better understanding of livery painting and how things work.
However, today I started painting the MSFS 737-700BBJ SSW and I've noticed some differences.
First of all, why do I need to include files that I haven't touched? For example F1_COMP, F1_ALBD and WINFR_ALBD & COMP. Not including those gives the infamous pink textures. The reason I'm asking is because the texture.cfg file is there just for that, to have fallbacks in case a certain file isn't included (thus saving on complexity and livery size). This has worked fine for the FBW and Fenix (and all other aircraft), but here things are different. This made it quite difficult to troubleshoot at first. Is there a particular reason for this?
Second, I'm somewhat confused by all the PMDG_NG3_DECAL1_ALBD.PNG variations out there. It looks like every livery has its own variation of decals, which makes it hard for me to decide what would be a "normal/default" decals layout. I'm currently using the one that's included in the default livery (minus the references to PMDG). Is there even such a thing as the "correct" decals layout?
Thirdly, it looks like an overwing exit frame is missing in the paintkit:
Screenshot 2022-06-19 021035.png
I've added it myself by copying the lower one, but maybe this can be fixed by PMDG?
Lastly, it might be worth mentioning in the paintkit manual that you also need to have an .ini file in LocalState\packages\pmdg-aircraft-737\work for the OC2 Livery Export to work.
I'm fairly new to livery making, but I've been practicing with the FBW A320 and Fenix A320. This has allowed to give me a better understanding of livery painting and how things work.
However, today I started painting the MSFS 737-700BBJ SSW and I've noticed some differences.
First of all, why do I need to include files that I haven't touched? For example F1_COMP, F1_ALBD and WINFR_ALBD & COMP. Not including those gives the infamous pink textures. The reason I'm asking is because the texture.cfg file is there just for that, to have fallbacks in case a certain file isn't included (thus saving on complexity and livery size). This has worked fine for the FBW and Fenix (and all other aircraft), but here things are different. This made it quite difficult to troubleshoot at first. Is there a particular reason for this?
Second, I'm somewhat confused by all the PMDG_NG3_DECAL1_ALBD.PNG variations out there. It looks like every livery has its own variation of decals, which makes it hard for me to decide what would be a "normal/default" decals layout. I'm currently using the one that's included in the default livery (minus the references to PMDG). Is there even such a thing as the "correct" decals layout?
Thirdly, it looks like an overwing exit frame is missing in the paintkit:
Screenshot 2022-06-19 021035.png
I've added it myself by copying the lower one, but maybe this can be fixed by PMDG?
Lastly, it might be worth mentioning in the paintkit manual that you also need to have an .ini file in LocalState\packages\pmdg-aircraft-737\work for the OC2 Livery Export to work.
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