Painters,
Here are some tips and instructions on how to properly configure and package your MSFS 737 paints (it applies to ALL PMDG MSFS liveries, including the DC-6 and future releases).
Initial folder creation
While there may be alternate ways to start the livery project, this is how I found it the easiest (and I can’t emphasize enough that this is MY way….not necessarily the BEST way. I am not endorsed by PMDG, nor a member of the team, I’m just a beta tester who happens to know how to paint. 😊 )
Every new project starts with a lot of administrative work we can’t get away from. But its crucial to get it started right or it will come back to bite you when you’re getting ready to release your paints…trust me on this, LOL.
- Find an existing livery from PMDG that closely matches the paint you’re doing. i.e. if it’s a Euro livery with a reg on the underside left wing, choose that…or a livery with reg’s on both top and bottom, etc.
- Make a copy of the whole folder and paste it back into pmdg-aircraft-737-liveries folder. Rename the folder using the same format as the existing, official PMDG liveries.
- Edit the aircraft.cfg file in your new livery folder to match your livery. Again, try to keep the existing PMDG naming format and structure for the config items, just changing it to reflect your livery
- Once you’ve got all your folders set, the aircraft.cfg file edited and ready to paint…use the free MSFSLayoutGenerator to properly (and easily) update the ever-important layout.json file in the root \Community\pmdg-aircraft-737-liveries folder. If you know how to edit the file by hand…more power to ya!
Once you've downloaded the MSFSLayoutGenerator file, put it in a folder that is NOT anywhere in the MSFS community folder. I put it in the folder with all my paint projects. It is an .exe file that you literally drag-n-drop your layout.json file over and it will update it in a split second. Remember the layout.json for the PMDG liveries is in:
\Community\pmdg-aircraft-737-liveries.
I can’t offer too much help here as how we paint varies widely based on your painting app, experience, addons, etc. However, I can offer a few tips and potential gotcha’s to watch for
- Remember that there is a “common” texture folder where some of the textures that will be displayed in the sim with your paint…these will typically be COMP maps and little items that are “common” on every 737. If you need to modify these, you MUST place a COPY of them in your livery folder. Do NOT modify the one in the Common folder as it will impact ALL your 737s, and when you package your paint, that custom file will not be included in your uploaded package.
In addition, each and every texture file has a corresponding *.json file that mirrors its file name. You MUST copy that file along with the texture file or it will not work! - 99% of your liveries can be painted with only painting on the 3 main fuse, wings, engine (and belly plate), reg plate (in the cockpit) texture maps, and the thumbnails of course. If you need to paint the wings, and the albedo maps are not in your main livery folder, you probably copied a livery folder in the steps above that did not have them as the paint had no reg painted on them, thus didn’t need them in your livery folder…you need to grab a COPY of them in the “Common” folder and put them in your livery folder to add the reg or any other items (like the red sun logo on ANA paints)
- If you have managed to display your livery properly in MSFS and are admiring how wonderful she looks in this gorgeous sim, then you got the next tips/steps correct. If you’re getting pink textures, no textures, or other display issues…read on…otherwise you can skip to the next, most important section.
- Pink textures and other issues when loading a new paint into MSFS are typically caused by errors in the naming, configuration and processing of the layout.json and the aircraft.cfg file. If the livery you copied from in the 1st section of this guide displays fine in the sim while yours does not, then you did something wrong, hehe.
- Double check, triple check that there is not a space, an extra dash, a comma vs a period in your aircraft.cfg file when troubleshooting. I have been bitten by this before, an easy mistake to make that will lead to hours of useless, frustrating troubleshooting! This is why I advocate copying the files from a working, existing paint and only changing the items that will be unique to your livery.
I can not stress enough how important these next steps and recommendations are. Failure to abide by these recommendations will ultimately lead to frustration and mayhem for both your fans waiting for your creations, and you when trying to support all the probable issues going the “drag and drop” route can cause.
If that statement was not already obvious enough, PMDG highly recommends that you package your liveries using the PMDG Operations Center (OC). Doing it this way and resisting the cries of the public to make your package “drag and drop” will ensure that your liver will install flawlessly into the sim, with the correct placement of all the files and automatically updating the layout.json. It will also make sure that it will be compatible with future updates from PMDG.
I am creating a step by step guide for simmers to install using the OC since it seems to be harder than performing brain surgery, LOL. I will include this guide with all my paints on flightsim.to, and you are more than welcome to copy and use it for yours to help ween our simming community off the default drag and drop when there is a dedicated livery installer included with this aircraft (and the OC is a source of so much more than just livery installs).
Just like that guide for installing liveries thru the OC, here are the detailed (and rather easy) instructions for us painters to package our liveries thru the OC.
Following the steps in the screenshot below…
- Load your plane one more time in MSFS and give it one, final lookover.
IMPORTANT NOTE: You MUST load your livery fully into MSFS at least one time before trying to export it! PMDG/MSFS use this initial load to create the folders and files specific to your livery. Failure to do so will get you an export error that is really hard to decode! - Inspect all the textures in your livery folder and ensure that there is no work from other painters and all the files you didn’t paint are default PMDG textures
- Make sure any files you copied from the Common folder are present, and not sitting in the common folder if you planned to keep them there for your fleet
- Open the OC, then:
go to Aircraft and Liveries, Livery Utilities - Select the options for MSFS, 737, PMDG 737
- Select your livery to export
DGOBqR.png
- Open the OC, then:
- Click Export
- You can name the file whatever you like, it will not affect the livery install process, but make it easy for your fans to understand what the livery is.
- This will create a file with the “PTP” extension. This is a proprietary file type the OC will identify for your fans to install her from the OC using that “Install Livery from PTP” box in the lower left corner of the OC.
- You will need to zip the PTP before uploading to most sites as they typically only take zip, rar, etc files. Within that zip, you can include and additional files you may want, (EULA, pics of your livery, special instructions, etc) they won’t impact the function of the PTP.
- Finally, and just a suggestion, please give credit to the PMDG crew in all your packages, especially the paint team for supplying excellent base textures to create our liveries on.
- And really finally....PAINTERS...we are a revered part of the community, and I feel if you're a serious painter, interested in supplying quality paints to the community, you'll do your do-diligence to properly paint, test, package and provide adequate instructions in all of your livery uploads.
I have been doing this for over 20 years, and take this "hobby" as seriously as I take every important thing in my life...I always strive to give the best I can in everything I do. I sincerely hope you consider this when you're clicking that final button to make your creation available to our community. Its very important to them, and important to our painting community that we give them the quality they deserve. - OK....really....that LAST thing.
You'll notice in my releases on flightsim.to...they all conform to a very specific format....including the screenshots and even their sequence on how they display. This is a "Branding" method that every painter should enlist to help simmer's quickly identify your paints in a MASS of them plastered all over flightsim.to. My "Brand" changes slightly over the years if you've followed me, but for a major series of releases, I create a "brand" and stick to it. Its a mark of professionalism that indicates to your audience that you're serious about painting.
If you have not already picked up on it...I guarantee when simmers see this at flightsim.to...they instantly (even subconsciously after a while) know its my paint. Every 737 you see from me...the 1st pic will be this...a shot of the tail (in a striking pose if I do say so myself), and the very clean text and logos that identify the livery. The next screenshots are in order, front-left, front-right, rear-right, rear-left, as if you're panning around the plane. This is not by accident...I carefully plan my screenshot and "Branding" methodology with the same detail as I plan my paints.
Pbmk1M.png
You'll also notice in my uploads that I include this screenshot to help the simmers properly install them
FzKN7t.png
Not that its hard mind you, but sadly this community seems to become so entitled (i.e. too lazy to figure it out themselves...or gasp...read the included manuals!), that if they had it their way, they'd have you come over to their house, install it, open MSFS, load the flightplan, configure their controls, and and ask you to do everything short of actually flying the darn thing!
I will post more painting items that are potential "Gotcha's" as we all transition into painting into what is undoubtedly the best 737 we've ever seen in the flightsim world
Drafting up one right now for this: Wondering where you paint the reg above the cockpit?


pK4KWX.png
I'm eventually planning to either start learning how to stream in youtube/twitch and/or record in each and attempt to show some of the painting tips I've learned in my brief career as a painter.
The F1/2/3/ you guys may refer to are the Fuse 1,2,3 textures and are in the livery folder themselves, and when you have an app on your PC associated with reading DDS files (The free paint.net is a great one), you can clearly see these 3 fuse files when you open up the folder.
NOTE:
This post will not be an all-encompassing, detailed tutorial on how to paint, steps 1 thru 10,000, but a simple screenshot and description. Good painters are inherently curious and will seek all the info they need....99% of the time they just need a starting point....here it is on this topic:
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After I installed paint.net and told it to open DDS files...when I navigate to my livery folder in MSFS community folder...specifically:
C:\YOUR MSFS INSTALL FOLDER\Community\pmdg-aircraft-737-liveries\SimObjects\Airplanes\YOUR LIVERY
Once there, switch the folder view to Extra large icons and type "ng3_f" into the search window.
As you can see in my TUI Yellow livery below, it becomes quite apparent which are the files your alter for the fuse.
mFrbYq.png
Basic steps after that are:
- Copy the fuse file you need to paste your textures on in your paint program (I usually start with the F1, and you can even copy them all to your paint program if you have the memory to support them all, I have 32GB and can do this with no issues in Photoshop 2022.) How you get this file to your paint program is up to you and it...for example, I just drag and drop the file on to the Photoshop window and it opens it...I can also highlight all 3 and drag them....the twenty two million ways Windows allows you to manipulate files are all valid and will work...your choice.
- Once in your paint program, grab the area using the guides (with Snap to Guides enabled) to copy the 4096x4096 part of the master you need...if you were working on F2, then grab between the guides 4096 and 8192...yes in the screen example below, you may notice that its NOT the TUI yellow livery....just happened to be the one i was working on when I replied to this post. LoL
k9Ff1j.png - Next copy all the layers in that square (a control C does NOT usually work in this case...you either have a "Copy all layers" feature or a button/shortcut to it.)
- Switch to the F file you copied into your paint program
- Paste the copied, combined layers onto the F file
- "Flatten" the file and save it. Of course...for this step, you would have already downloaded and installed a plugin for your paint program that allows it to process DDS files properly.

I wish everyone the best of luck in perusing your painting career, I will help....when I can.
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