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VC (outside) texture problem

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    VC (outside) texture problem

    Hello everybody!

    yesterday i bought the ngxu and so far i´m loving it! Great work. I use it with V5 though, so my problem might be directly linked to that circumstance.
    When in VR, the wipers are blank without any texturing but only when you view them from an angle where the backdrop is completely covered by the visible portion of the radome (wich is also without texturing). Moving the viewpoint forward, the wiper textures become visible the moment the nosecone "disappears" from my view. Sounds complicated, i hope my describtion is comprehensible...
    also, when i slide outside, only the wings are textured, the hull looks grey (wich kind of makes sense, but the upper portion of the nose is completely white).
    I deleted my shaders, other than that i have no clue where to start. I found a few, motly older post which vaguely seem to aim at te same problem but with no solution... 🙄

    any ideas?

    sincere
    Manuel Zeimes

    #2
    You're venturing into uncharted territory at this point by using it with V5 since PMDG doesn't support it in V5 at the moment. With hotfix 2 being released already, it shouldn't be too much longer before the next update is out if everything goes smoothly, and then it will be compatible with V5.
    Captain Kevin

    Kevin Yang

    Comment


      #3
      Also the outside textures are only minimal from the virtual cockpit to cast a shadow.
      i7-6700k, GTX 1080TI, 32GB DDR4 RAM @2666MHz, 4k

      Marc Ehnle

      Comment


        #4
        Hi Guys,

        yeah, i‘m aware of all that as possible reasons. But i Thought it might be something different since there are already people who use ist in v5. But i guess i‘ll just have to wait
        i uploaded a picture, should anyone still have a clue!

        have a nice week y‘all

        Manuel
        Attached Files

        Comment


          #5
          Originally posted by Manoo View Post
          Hi Guys,

          yeah, i‘m aware of all that as possible reasons. But i Thought it might be something different since there are already people who use ist in v5. But i guess i‘ll just have to wait
          i uploaded a picture, should anyone still have a clue!

          have a nice week y‘all

          Manuel
          Manuel, quick workaround, disable all water details within p3d settings or disable EA
          Sergio Naiberg

          Comment


            #6
            Originally posted by Manoo View Post
            Hi Guys,

            yeah, i‘m aware of all that as possible reasons. But i Thought it might be something different since there are already people who use ist in v5. But i guess i‘ll just have to wait
            i uploaded a picture, should anyone still have a clue!

            have a nice week y‘all

            Manuel
            Manuel,

            Please read rsrandazzo's recent (23 June) post in the News section of these Customer forums because it contains information about their forthcoming NGXu release for P3Dv5. Unless you are fortunate to be a Beta team member, I don't see much point in anybody posting issues about bugs in a PMDG aircraft that is not supported because it has not been officially released yet for a particular simulator platform. The good news is that I don't think we will have too long to wait now that LM's HF2 fix is out before PMDG releases it for our use with P3Dv5.
            Michael Codd

            Comment


              #7
              Anyone who tries to put the 737 NGXu in P3d v5 before the official installer comes out you’re on your own.
              Danny Z.Cebis

              Comment

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