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Paint textures mismatch

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    Paint textures mismatch

    Hi all, i'm having an issue that shows 2 vertical strips on my fuselage, the strips divides the fuselage 1w2 and 2w3, i asked many rapainters they told me thats an issue of the painkit or of the NGXu itself some told me that they had a similar issue on the NGX, i've sent to one of them my fuselage main psd but he also got that problem, every fuselage texture is 4096x4096, why others aren't getting this? it's very annoying and making me losing interest in rapaints for in the ngxu.

    -Valerio Nobiloni
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    Last edited by valexyo; 17Nov2019, 16:22.

    #2
    I see it too. Maybe highlight it by raising a ticket
    Cheers,

    John Tavendale

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      #3
      Where and how?

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        #4
        https://support.precisionmanuals.com/Main/
        Cheers,

        John Tavendale

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          #5
          I will take a look at the mapping tomorrow when I am back in the office.

          However, fwiw, when LM enabled PBR in P3D, the AA settings broke and was recently fixed but it is not quite fixed. There was a setting in the material in 3DSmax where you could clamp the texture. However when PBR was added, the option was taken out because the exporter would compile with the clamping in place at runtime. It needs tweaking by LM and it is something we can’t control anymore.

          If you increase your AA settings to 8xMSSS or higher the line goes away.

          Anyway I’ll take a look at it in the morning. I can’t promise anything. But I’ll keep you guys posted.
          Jason Brown
          PMDG Development
          http://www.pmdg.com

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            #6
            thank you sir, i'm working with AA 16x 8SSAA

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