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Abnormal FPS problem with new update

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    Abnormal FPS problem with new update

    Dear colleagues;

    I experienced very interesting FPS problem during my flight in the cockpit , Altough I closed dynamic lights and I decreased all special effect, FPS still drop down( only in cockpit, I need a help ?

    You may see FPS Differences on the SS

    https://ibb.co/gVkQg7J

    https://ibb.co/8mNn6gB


    Best Regards

    Erkas



    #2
    What CPU and GPU are you running?
    Mark Roberts

    Comment


      #3
      Hello;

      AMD Ryzen 7 1700 @ 3.0 Ghz 16-Core Processor(8+8) / Gigabyte Tech AB350-Gaming 3-CF / MSI Nvidia GTX1060 3 Ghz / GSKILL 16GB (2x8GB) Flare X DDR4 3200Mhz / Crucial 250GB MX200 Sata 3.0 SSD / Philips 278E8Q Monitor / Logitech G430 Gaming Set

      Comment


        #4
        Originally posted by Erkas View Post
        Hello;

        AMD Ryzen 7 1700 @ 3.0 Ghz 16-Core Processor(8+8) / Gigabyte Tech AB350-Gaming 3-CF / MSI Nvidia GTX1060 3 Ghz / GSKILL 16GB (2x8GB) Flare X DDR4 3200Mhz / Crucial 250GB MX200 Sata 3.0 SSD / Philips 278E8Q Monitor / Logitech G430 Gaming Set
        Could very well be maxing out your GPU even with lights off. a 1060 3GB card is going to max out pretty quick compared to my 2080ti where I still have issues at times.
        The Ryzen 7 1700 isnt bad but it doesnt have super great single core performance which P3D relies more on.
        Mark Roberts

        Comment


          #5
          This problem really needs to find out a solution urgently, it doesnt happened with other planes , this issue only happened with brand new PMDG cockpit(

          Best Regards







          Comment


            #6
            same for me, again 5 fps less: tow low to plane in VR (i9 9900 K, GTX 1080) 55 fps no more (80 fps on NGX..) at same gate

            G LE MENTEC
            Guillaume LE MENTEC

            Comment


              #7
              I experience the same issue with the latest build. FPS in VC are below 30 in any condition (i7 7700K, GTX1080ti)

              Dragos Berzovan
              Last edited by dragosberzovan; 15Nov2019, 20:46.
              Dragos Berzovan
              LROP

              Comment


                #8
                After few tests, the performance is so bad during Climb at night, VC lighting together with dynamic lighting are so heavy on fps, Climb and CRZ were the most relaxing moment in the old NGX, now it is not fullly enjoyable with the low fps flying NGXu.

                With the old NGX, it is easy to get above 30 and very smooth during Climb and Crz, now my fps is kept below 25 fps, seems very laggy when spanning around the VC, hope PMDG can optimize the performance and create the customize options for users to lower texture resolution and on/off vc dynamic lighting
                Last edited by blueng; 15Nov2019, 21:13.
                Alexis Nguyen

                Comment


                  #9
                  Originally posted by blueng View Post
                  After few tests, the performance is so bad during Climb at night, VC lighting together with dynamic lighting are so heavy on fps, Climb and CRZ were the most relaxing moment in the old NGX, now it is not fullly enjoyable with the low fps flying NGXu.

                  With the old NGX, it is easy to get above 30 and very smooth during Climb and Crz, now my fps is kept below 25 fps, seems very laggy when spanning around the VC, hope PMDG can optimize the performance and create the customize options for users to lower texture resolution and on/off vc dynamic lighting
                  Texture Res isn’t going to change anything because textures are static assets (in a VC). The only way higher def textures would change anything is if you were over running your RAM and had to start loading things into/out of page (kinda rare now). The reason other add ons add this is because they also support 32 bit apps. Additionally, weather programs render those objects repeatedly (not static), and that asset load (and load and load and load - each cloud popping in) will affect perf.

                  For the other issue, dynamic lighting is all down to the sim engine. Not much we can do here.

                  FWIW: simmers tend to fly with a lot of the floods on. That isn’t typically how it’s done. Apart from cruise, you’ll want everything dark. Turn up panel back lighting, turn down the displays. Preserve night eyes.
                  Kyle Rodgers
                  PMDG Simulations

                  Comment


                    #10
                    One update and 5-8 fps less, there is an other problem than dynamic light.
                    Guillaume LE MENTEC

                    Comment


                      #11
                      Then do it like Leonardo...
                      That old excuse with LMs fault for everything is starting to get boring, even more when other developers can handle it fine. Even if that is no real dyn lighting, it looks basically identical and im sure 80% of the users dont see a difference. Better than the oldschool method like 747 has it for sure. And it doesnt cost fps. Even Reallight looks ok and also doesnt cost fps if the user doesnt have a real old GPU.

                      Btw... Spotlights doesnt cost me a single fps, And that is dyn lighting.

                      Its like this since beginning of v4... Some devs find excuses for everything and 1 week later another dev proves they are all wrong when he does something they cant do and said it will be impossible.

                      PBR is same example. I saw devs telling us that theres no way to make it look better and voila, not want to call names but suddenly one dev shows how good it can look.

                      I can understand that a new technology can be problematic to get into, im a dev myself. But blaming everything when there are others who make it better is just wrong.
                      Alex Wolff

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