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PMDG 737, SU11, and FSLTL

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    PMDG 737, SU11, and FSLTL

    I know this sounds crazy…

    I think there may be some compatibility issue with the 737 and FSLTL under SU11 beta. When the FSLTL injector is running on the ground (at KATL or KJFK) or on final approach my frame rates plunge from 30-40 to low single digits. If I shut down the injector, the rates go back up to normal levels. If I don’t shut down the injector, I usually get a CTD. Don’t think it is just a busy system as I am running with a 4090 and a13900k and neither utilization spikes when things slow down.

    Interestingly, this does NOT happen with other complex aircraft — the Fenix, CRJ and FBW are fine. Is there any reason why the 737 might conflict with FSLTL when other aircraft do not?

    Again, sounds crazy but I have tested a couple of times now and always get the same result.
    Mark Chernis

    #2
    I got 4 FPS on final to KPIT with the injector running. It never caused me problems before, but maybe the updated 737 has a conflict. I'm not using the MSFS beta.

    Comment


      #3
      Glad I am not the only one… I noticed it last week but did more thorough testing with it today. I don’t think it is new to yesterday’s 737 update.
      Mark Chernis

      Comment


        #4
        I sure am glad I don't use the injector! Every traffic injector I have seen causes issues, so far.
        Mark "Crabby" Crabtree AAL311 | PHL
        I7-9700KF | 2070 Super | Honeycomb Alpha/Bravo | MFG Crosswind

        Comment


          #5
          The Asobo AI traffic has different problems but problems as well. Lots and lots of folks use these injectors for AI.

          Back on topic, it seems odd the problem is limited to the 737. Just speculation but I wonder if this has something to do with the mention that this release is still built (with good reason) with the SU10 SDK. Some of the changes in SU11 were meant to address issues with SimConnect and AI traffic. Perhaps, it corrects itself when PMDG is able to use the new SDK? Again, just speculation because I don’t really understand how these items interact under the hood.
          Mark Chernis

          Comment


            #6
            I have the same problem with the Fenix in case it matters... but not with the 737.

            Comment


              #7
              Been using the injector, but since somehow it only works for static ground traffic, I've been using FSLTL in degraded mode (moving traffic uses default + FSLTL database, static is injected by FSLTL).

              Guess I'll see if that happens for me after the latest 738 update.
              Ching Charng

              Comment


                #8
                Originally posted by Emi View Post
                I have the same problem with the Fenix in case it matters... but not with the 737.
                Thanks, it does matter. I find the performance with the Fenix to be generally a bit worse than the 737--the frame rates are consistently lower. I even lower the injector settings to accommodate the extra stress the Fenix puts on the main thread.

                But, I don't find the system suddenly grinding to a halt (dropping from 30+ FPS to 2FPS) while taxing to the runway or on approach while using the injector. I don't need to shut it down.
                Mark Chernis

                Comment


                  #9
                  There are known issues with FSLTL. One of them is:
                  "Returning to the same airport you departed from can cause simconnect to fail and inject large quanities of aircraft killing FPS."

                  This is what I can confirm. Otherwise I don't have any fps issues using FSLTL.

                  Regards
                  Andreas Hohl

                  Comment


                    #10
                    I am debating installing FSLTL now. I mean, how good is this add-on in getting real live liveries in the MSFS airports?
                    Should I Go or NO-GO?
                    Paul Gugliotta
                    13900K CPU - 4090 GPU

                    Comment


                      #11
                      All - THINK, introduction manual, (which no one reads) says aftermarket items for MSFS may conflict with this plane. For (guessing here some) PMDG to get this plane even developed, they had to create the code around all the "closed and locked" segments in the core ASOBO code. From the beginning (Aug 2020-prior as well) asobo locked down the core sim, developers were screaming about not getting things to work because of that, aside from the SDK being still two years plus after release a WIP. That we have a plane which flies at all and being as real to actual plane is a marvel in and of itself. Why temp fate, or issues, by using things to screw up the plane. I have NO addons period in my CF and the only thing I might implement is Navigraph Charts, so they move on some other device. Suspect others not running the program are not having issues, I sure am not.
                      Montgomery Bonner

                      Comment


                        #12
                        Respectfully disagree.

                        It is the ecosystem that makes Flight Simulator so great. The platform provided by MS/Asobo PLUS the planes, scenery, and utilities created by others.

                        Granted, this creates a complexity that will break things at times. But, the aspiration should be for as many addons to work on the platform and be interoperable. As paying users we should encourage and patiently support developers who make reasonable best efforts to get their products to work with the products of others — especially the popular ones.

                        The PMDG 737s are absolutely awesome — I purchased the 700, 600, and 800. I love flying them and want them to work with as many popular addons as possible. So, I fly them more. To that end, we should not aspire to fly with empty community folders.

                        I feel PMDG understands this balance and cares how their products function with those of other developers. I’d give much better than even odds that 6 months from now the 737 and FSLTL work just fine together.
                        Last edited by MJChernis; 07Nov2022, 01:14.
                        Mark Chernis

                        Comment


                          #13
                          Originally posted by Paulyg123 View Post
                          I am debating installing FSLTL now. I mean, how good is this add-on in getting real live liveries in the MSFS airports?
                          Should I Go or NO-GO?
                          Absolutely! Even if you use the FS native traffic (not the injector) the liveries provided by FSLTL are a nice addition to the experience and much easier to install than AIG. And, at least right now, the injector seems to behave itself with other aircraft.

                          It is also free and surprisingly easy to remove if you don’t see value.
                          Last edited by MJChernis; 07Nov2022, 01:16.
                          Mark Chernis

                          Comment


                            #14
                            I have noticed this as well (not with the beta) since SU11, FSLTL and it's traffic injector. I realize how complex a lot of these planes are but any other plane I own does not experience this. Even when I turn FSLTL off the FPS issue still persists.
                            Otherwise, this is my first post on here and I am complaining haha.
                            I simply turn FSLTL to 50km range and keep everything to 40IFR and 10VFR and its working pretty well right now.
                            Favorite plane!

                            Alan Koenig
                            Last edited by Sonosusto; 18Nov2022, 07:40.
                            Alan Koenig

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