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DX12 and DLSS works however sluggish engine display

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    DX12 and DLSS works however sluggish engine display

    I fully acknowledge that Dx12 and Update 10 are both in beta, but I figured it wouldn't hurt to discuss this.
    Was testing out DLSS a bit with the 737 and was fairly pleased with external view and cockpit animation performance.

    Except for the displays.
    They are slow to update if you zoom out, and really only update in real time if you are zoomed in. The engine display is the best example of this.
    The engine display update looks, smudgy, and there is noticeable latency when the digits refresh. Other that that, performance was quite good.

    The steam style gauges like the APU EGT seemed to be pretty smooth.

    Edit: Ah I've seen some other similar comments about dlss, but I can't figure out how to delete this post.
    Last edited by asyncawait; 12Jul2022, 05:05.
    Kevin Kearney

    #2
    Originally posted by asyncawait View Post
    I fully acknowledge that Dx12 and Update 10 are both in beta, but I figured it wouldn't hurt to discuss this.
    Was testing out DLSS a bit with the 737 and was fairly pleased with external view and cockpit animation performance.

    Except for the displays.
    They are slow to update if you zoom out, and really only update in real time if you are zoomed in. The engine display is the best example of this.
    The engine display update looks, smudgy, and there is noticeable latency when the digits refresh. Other that that, performance was quite good.

    The steam style gauges like the APU EGT seemed to be pretty smooth.

    Edit: Ah I've seen some other similar comments about dlss, but I can't figure out how to delete this post.
    Thanks for testing!

    Great to hear that it works!

    KRgds Hermann

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      #3
      Yeah I noticed too. The engine and the MCP displays (IAS, HDG, ALT, CRS) too. Also, there are ghosting issues. To check this, look at static wicks on the vertical stabilizer, and move your (drone) camera gradually up and down. I'm also getting artifacts, but seems no one else, so I'm guessing it must be something in my community folder. But I love the smoothness of DX12.
      Chidiebere Anyahara
      i9-9900k; ROG Maximus XI Extreme; Kraken X62; 64GB TridentZ RGB Royal Gold; RTX 2080Ti FTW3

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        #4
        DLSS with dx12 is creating lower resolution cockpit with instruments blurred , and can’t read the speed of the aircraft , beta works better with TAA, quality of clouds has improved though
        vivekanand

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        • Muskiet
          Muskiet commented
          Editing a comment
          I've noticed it as well, but found in the settings a field that is by default set to a "performance" setting.
          Switching it to a "quality" setting fixed the blurry flight deck for me.

        #5
        I am getting same blurring with DLSS and DX11 viking7117
        Tony Smith

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