I have VIRPIL controls and rudder pedals. Same thing here, but no issue with the FBWA320...This is a great aircraft--maybe its a setting issue with the rudder choices?? IDK.
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7) RESPECT PMDG DEVELOPERS: All of the developers will spend some time here. Given the ratio of developers-to-users, it simply isn't possible for us to answer every post and private message individually. Please know that we do try to read everything, but developer workload is simply too high to manage personal contact with tens-of-thousands of users simultaneously. In most cases, members of the development team will stick to conversations in the forum and will not answer private messages.
8) RESPECT OTHER DEVELOPERS: PMDG has always advocated for a strong development community and we have many friends within this community. Every developer offers something unique that helps to make the simming community larger and more vibrant. We insist that you treat our friends respectfully.
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10) If you require official support for any of our products please open a support ticket through the support portal, https://support.precisionmanuals.com
11) This forum is designed primarily as a vehicle for the PMDG development team to interact with our customers, and for customers to interact with one another in a manner that is positive, supportive and assists in the general advancement of understanding the simulation and helping to make this and future simulations better. Any other use of this forum is not permitted, including but not limited to discussion of pricing policies, business practices, forum moderating policies, advertising of non-PMDG products, promotion of events, services or products that are not approved in advance by PMDG or any other topic deemed unacceptable by any forum administrator
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Rudder Issue
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Originally posted by lrye1 View Post
Yeah, I'm seeing more and more people are having this problem and have come to the same conclusions as I have with the way the rudder axis is programmed with the plane. So, I'm glad I'm not alone at least 🙂
I think someone in another thread said that they opened a support ticket and the PMDG staff are aware of the issue, hopefully, it gets fixed in the next day or two.
“Will pass it to the team, not sure if can be achievable due to the custom coding we are using though.“
Dennis Baensch
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Originally posted by Dennis_Eb View Post
I asked support via support ticket and received the following answer yesterday:
“Will pass it to the team, not sure if can be achievable due to the custom coding we are using though.“
Dennis BaenschTim Stanton
- 1 like
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Originally posted by Dennis_Eb View Post
I asked support via support ticket and received the following answer yesterday:
“Will pass it to the team, not sure if can be achievable due to the custom coding we are using though.“
Dennis Baensch
Branden ElliottBranden Elliott
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Was able to work around the problem by changing nose wheel steering to PROP1-AXIS (in FMC), and setting prop1 axis to the same as my aileron axis on gamepad in FS settings. Now I can steer plane with gamepad joystick, BUT IT'S REVERSED (left is right)..... And...enabling/disabling REVERSE AXIS on the PROP1 AXIS doesn't fix it. Sighhhhhh. AT least I was able to fly it though.
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Originally posted by paul14075 View PostWas able to work around the problem by changing nose wheel steering to PROP1-AXIS (in FMC), and setting prop1 axis to the same as my aileron axis on gamepad in FS settings. Now I can steer plane with gamepad joystick, BUT IT'S REVERSED (left is right)..... And...enabling/disabling REVERSE AXIS on the PROP1 AXIS doesn't fix it. Sighhhhhh. AT least I was able to fly it though.
I was able to assign a trigger on the controller to accurately hold the rudder. Unfortunately it only worked on the left side using the left rudder assignment but it made the right rudder even more erratic to the point that I went back to the full axis assignment. It takes a lot of feathering of the triggers to keep it on track but it is manageable. At least until a fix is applied. The fact that it can work on one of the two trigger axis is testament that they can fix this.Daniel Anziano
- 1 like
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Same issue here. i do not understand. It worked yesterday just fine then suddenly today nothing. I have tried all advice - no keyboard commands, only left axis, or using rudder axis, etc. The rudder works fine with all other planes. If you restart when you load into the 737 and go to external view, the rudder works a few times then locks up. FMC set both ways. Rudder axis only = nope, and Prop1+rudder = nope. If you start on the runway and ignore it, the auto pilot will go haywire and will not stay on; therefore, even the AP can't control it.
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Originally posted by RogerWilco6 View Postnot sure if this will help anyone but i was forgetting to turn the electric hydraulic pumps on. once doing so, my ridder is fine with default x-axis and FMC settingsRocky Jet Melendez
RTX Zotac Gaming 3090ti. -12 Gen intel core i9-12900K CPU. -MSI Z690 Force Wifi MB, -OLOY DDR5 32gb RAM EVGA 1300 Gold PSU
Kraken 3 Fan Water Cooler with Crytoech. -Phantek Case-TPR Rudder pedals-Boeing Throttle/Yoke Edition pack
- 1 like
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Originally posted by Rocky Jet Melendez View Post
That happened to me a few years ago when I started to really learn the NGX and forgot to turn on hydraulics but it’s different with this. The rudder will move left or right but quickly moves to the center and it becomes jerky and twitchy when she’s turning. I’m curious, where you using an Xbox controller?Lucas Rye
- 1 like
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Originally posted by lrye1 View Post
Yeah same here, this isn't a hydraulic issue. because the rudder turns and then snaps right back to the center position. I was really hoping we'd have a bug fix update out by nowRocky Jet Melendez
RTX Zotac Gaming 3090ti. -12 Gen intel core i9-12900K CPU. -MSI Z690 Force Wifi MB, -OLOY DDR5 32gb RAM EVGA 1300 Gold PSU
Kraken 3 Fan Water Cooler with Crytoech. -Phantek Case-TPR Rudder pedals-Boeing Throttle/Yoke Edition pack
- 1 like
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Originally posted by Rocky Jet Melendez View Post
That happened to me a few years ago when I started to really learn the NGX and forgot to turn on hydraulics but it’s different with this. The rudder will move left or right but quickly moves to the center and it becomes jerky and twitchy when she’s turning. I’m curious, where you using an Xbox controller?
- 1 like
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Hello guys.I have the same problem with gamepad.
And here is a temporary solution that works quite well.
In the settings we find rudder control for one axis, not left and right (I don’t know what this item is called in English, i used google translate) and bind LB+LS there (LB can be replaced with another button, but for me this is the most convenient option).In the fms settings turn on rudder axis only. Now we can taxi and flight by LB+ left stick =)
But if someone wants to make separate control of the rudder and the steering wheel, then in FMS we turn on "prop1 axis and rudder" and additionally bind the steering wheel through PROP1 AXIS in the settings (NOT control of the steering wheel). For example, RB+LS. Now we can taxi by RB+LS and flight by LB+LS.
Sorry for bad english. Good luck =)
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Originally posted by eyebeam View PostHello guys.I have the same problem with gamepad.
And here is a temporary solution that works quite well.
In the settings we find rudder control for one axis, not left and right (I don’t know what this item is called in English, i used google translate) and bind LB+LS there (LB can be replaced with another button, but for me this is the most convenient option).In the fms settings turn on rudder axis only. Now we can taxi and flight by LB+ left stick =)
But if someone wants to make separate control of the rudder and the steering wheel, then in FMS we turn on "prop1 axis and rudder" and additionally bind the steering wheel through PROP1 AXIS in the settings (NOT control of the steering wheel). For example, RB+LS. Now we can taxi by RB+LS and flight by LB+LS.
Sorry for bad english. Good luck =)Can‘t imagine how items possible to Land like this during cross winds
hopefully just a few days until they publish a patch
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Originally posted by Dennis_Eb View Post
That way you are not able to use the rudder at the same time as the ailerons?Can‘t imagine how items possible to Land like this during cross winds
hopefully just a few days until they publish a patch
Yesterday my flight ended on the pushback. Today I was able to take off and land the plane without any problem.
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Originally posted by eyebeam View Post
But this is much better than the inability to get to the runway. That's why I wrote that it's temporary.
Yesterday my flight ended on the pushback. Today I was able to take off and land the plane without any problem.
The most fun for me is the start and landing and that wouldn’t work without proper control(well if there’s no crosswind at all, maybe)
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For the time being I've made a little workaround script for Axis and Ohs:
https://forum.pmdg.com/forum/main-fo...und#post186725Marcel William
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Free solution! Working for me. Joing two separated axis in one single axis.
https://github.com/Snoothy/UCRLast edited by marcel432; 16May2022, 14:42.
- 2 likes
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Originally posted by marcel432 View PostFree solution! Working for me. Joing two separated axis in one single axis.
https://github.com/Snoothy/UCRColetta Domenico
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Don't forget to turn on the hydraulic pumps before testing!You do not have permission to view this gallery.
This gallery has 2 photos.Last edited by marcel432; 17May2022, 15:21.
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in the outputs devices i don't any voice regard xbox controller
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DeltaFlight84 You have to add a virtual output device to the profile in the main window first.
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Sorry man, I'm not close to my pc. I did a quick search and forgot it needs the dependency library
https://github.com/ViGEm/ViGEmBus/re...etup-v1.17.333
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I had the same problem. Usually, I use AAO for Input with a HOTAS Warthog and a TM16000 with twist axis. After discovering the 'flickering' in the rudder, I tried unbinding the rudder axis in AAO and assigning the axis in the sim itself (to the standard 'Rudder' binding), and it worked normally again. Just a workaround until they get it fixed. I use the 'Rudder axis only' setting in the MCDU, btw.
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