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Takeoff Problem

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    Takeoff Problem

    Hi,

    First time posting here to show a bug that i keep having since the PBR update.

    Here's a video showcasing the bug : https://www.youtube.com/watch?v=QHkj4JVwlwM (sorry for the potatoe quality and the low framerate)
    You can see on the video that the nose violently pitches down when i do the rotation. There is no tailstrike (i first tought that was the problem but you can see it's not). I also respected the v-speeds given to me by the efb.

    And here is an image showing the payload and takeoff settings calculated by the EFB : https://imgur.com/a/hTTzB65

    The way the sim "resests" my position reminds me what happens when it detects a crash but I don't see what settings could be the problem: https://imgur.com/a/jgwNWQQ

    Thanks for the help,
    Robin SDLK.

    #2
    I'd be more interested in seeing your mesh settings.

    Additionally, are you using FSUIPC or EZDok?

    [Final Note: A bit nitpicky, but things aren't technically bugs until we can actually pin them on the product, specifically. If another program is causing odd behavior, it isn't really appropriate to label something a bug.]
    Kyle Rodgers
    PMDG Developer Emeritus

    Comment


      #3
      Here are my World settings : https://imgur.com/a/WojFn7r (btw those settings fit my computer nicely)

      I use FSUIPC and chaseplane.

      I'm pretty sure the problem is on my end but I couldn't find anything related to this issue on other forums...



      Robin SDLK

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        #4
        Originally posted by Robin SDLK View Post
        Here are my World settings : https://imgur.com/a/WojFn7r (btw those settings fit my computer nicely)

        I use FSUIPC and chaseplane.

        I'm pretty sure the problem is on my end but I couldn't find anything related to this issue on other forums...
        Disable chaseplane temporarily. If that doesn't fix it, temporarily relocate the FSUIPC.ini file from the <sim>/modules folder and run the sim. If that fixes it, it's FSUIPC.
        Kyle Rodgers
        PMDG Developer Emeritus

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          #5
          Will try. Thanks for the help!

          Comment


            #6
            Lower your terrain mesh resolution to 5m.
            Dan Downs KCRP

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              #7
              Removing the fsuipc5.ini file seems to have solved the issue. Thank you all for helping me !!

              Comment


                #8
                Originally posted by Robin SDLK View Post
                Removing the fsuipc5.ini file seems to have solved the issue. Thank you all for helping me !!
                Please add a signature to your profile in order to ensure that your posts are signed with your real name, first and last. You were advised/agreed to this requirement when initially establishing an account. Thank you!

                https://forum.pmdg.com/forum/main-fo...pdated-25feb19
                Chris Makris (Olympic260)
                PMDG Technical Support
                http://www.pmdg.com

                Comment


                  #9
                  Here's a video showcasing the bug : https://www.youtube.com/watch?v=QHkj4JVwlwM (sorry for the potatoe quality and the low framerate)
                  You can see on the video that the nose violently pitches down when i do the rotation. There is no tailstrike (i first tought that was the problem but you can see it's not). I also respected the v-speeds given to me by the efb
                  That has nothing to so with the PBR update, and everything to do (as Kyle has suggested) with the mesh settings. In short, this has happened to me at times ever since the 747 v3 was released......and it can be eliminated by restricting your mesh resolution to no higher than 5 metres. It seems to be some kind of P3D bug with mesh settings higher than that. I have also seen something similar when landing (although not as frequently)....and it is not solely restricted to the PMDG 747.
                  Christopher Low

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